Game Demo Night 2016: Noisebridge Unityversity Bootcampers present their games

Meet Gamebridge Unityversity’s first ever cohort of Noisebridge Bootcampers and play their games! WHAT: Gamebridge Unityversity Bootcamp Demo Night: Play our games! PARTY: Laserbridge: Noisebridge Hackerspace’s lasery Halloween costume benefit! WHO: Do you like games, costumes, hackerspaces, and LASERS? WHEN: Saturday Oct 29 7PM-11PM during the Laserbridge party at Noisebridge WHERE: Noisebridge.net Hackerspace at 2169 Mission St. San Francisco CA 94110 GAMES: Itch.io…

Game Design

Game design expands a game concept into a set of interesting mechanics for players to master and make choices with that give rise to dynamics that make the game more than the sum of its parts and aesthetics that make the experience memorable and emotional. Becoming a game designer Most aspiring game developers start out…

Gamebridge Unityversity Press Kit

Gamebridge Unityversity is a global game school teaching game development with self-paced tutorials, weekly classes and quarterly bootcamps at hackerspaces, high schools and colleges. Founded in the Bay Area at Noisebridge and Hacker Dojo hackerspaces, Gamebridge curriculum bootstraps beginners to learn the diversity of game dev skills including production, writing, design, programming, art, audio, testing, learning and marketing….

Simbridge Hackerspace Simulator

Simbridge is an FPS/VR simulation of Noisebridge Hackerspace. It exists to share what hackerspaces are about with those who haven’t been to one like Noisebridge yet and to showcase creative projects. UPDATED: Now with Matterport scanned 3D model mode Simulated Stations The simulation of learning activity stations within the space such as 3D printers, soldering…

Fungus FPS

Download from FungusFPS Git Repository Fungus FPS Integrates Fungus free flowchart-based visual novel storytelling with an FPS or other mouselook controller so you can see messages as you explore a world and  Cardboard VR support by making the dialogue render in world space. Next step is to package this for submission to the Fungus open-source project.

Unity tricks and tips

There are many tricks and tips that Unity developers pick up through experience that you can pick up faster by learning and sharing what you know. If you have tips of your own, write them in as comments below. Editor Layout Two Project Panels You can have two Project tabs, one in vertical one column…

Global game schooling with open game dev STEAM curriculums

Gamebridge Unityversity combines the world’s learning experiences into a unified game where lessons are quests in the adventure of lifelong learning. We expand the global game school in the following ways: Enrolling in Unityversity courses and helping improve them with feedback Mentoring in Unityversity courses to improve students, ourselves and materials Coursemaking Unityversity course curriculums to expand the range of offerings Establishing Unityversity chapters in clubs, hackerspaces and schools…

Game Marketing

Game marketing is crucial to making your game known and getting people to play and pay for it. Game industry bizdev experts to follow and read articles by: Ryan Clark

Unityversity Faculty

Mentor Faculty Gamebridge is taught by a cadre of dedicated mentors. Alex Peake Alex is the founder of Gamebridge Unityversity and developer of Code Hero. Alex also built the SDK at Meta. Michael Vaganov Michael taught the game development curriculum for Devry University and teaches a game development program at Sacred Heart School. Michael has…

Visual Novels

Visual novels are a hugely creative genre of game that is beginner and writer friendly to make. You can learn about how to make visual novels in our guide to making different game types. Creative example visual novels Digital: A Hate Story Digital is a dialup modem BBS computer mystery/romance set five minutes into the…

Game Writing & Design Tools

Writing and designing games with non-linear branching narratives, player choices and event-driven dynamic dialogue require a new general of writing tools. Articy Draft Articy Draft is a flowchart of flowcharts with relational data fields, queries, lua scripting and location mapping all tied together. In our humble opinion, it is the holy grail of game writing and…

Making different game types

Once you grasp the basics of Unity, you’ll want to consider what kind of game you want to make and what tutorials and assets to start using to learn how to build what you want. Some major game types Here’s a broad overview of some types of games that you could try to make. 2D: Simpler than…

Version control

Version control is a service that syncs up your projects online so that you can restore and branch your projects and collaborate with other developers. Here’s a high-level description of how version control works. Creating Unity Project First You first make a Unity project before preparing to move it to version control. Creating Repositories You begin…

Level of detail optimization with LOD Groups

The two biggest drains on your game’s frame rate are script execution and geometry, and you can save a ton of geometry by using LOD groups to make your objects swap to simpler versions or cull (hide) when you get far away. Here’s how I applied this to the numerous red chairs in the ITU…

Audio Gear Buying Guide

The right audio gear can help you get started without spending much till you get more experienced and serious about upgrading for live performance. Mac Only Music Software Apple makes two superb music programs that are Mac only, so if you have a Mac use them! Garage Band (Free) This is probably bundled with your Mac already. It…