Basic game art production skills can be learned quickly in a few stages. Materials & Textures Sources of free 3D assets Basic 3D modeling tools Materials & Textures When you make 3D game objects like cubes, they default to a white default material that blends together and is hard on the eyes. You can…
Category: Modeling
Level of detail optimization with LOD Groups
The two biggest drains on your game’s frame rate are script execution and geometry, and you can save a ton of geometry by using LOD groups to make your objects swap to simpler versions or cull (hide) when you get far away. Here’s how I applied this to the numerous red chairs in the ITU…