Internet VARchive

Work in progress has begun to turn the Internet Archive 2017 Hackathon project into a working VR/AR experience for the anniversary event Oct 11. https://gitlab.com/unityversity/InternetVARchive Photogrammetry We are learning how to do photogrammetry to combine photographs into 3D scanned models. There are 2 very different kinds of photogrammetry: 3D scanning objects and indoor mapping architectural…

Cogswell Bootcamp

BOOTCAMP CURRICULUM Week 1: Experimentation Week 2: Concept Week 3: Design Week 4: Features Week 5: Content Week 6: Playtesting Week 7: Polish Week 8: Prelaunch Demo Night

Gameplay Progression

Gameplay progression is the change in a game’s dynamics over time to keep the game interesting and difficult as the player increases in skill to reward continued play. Develop a progression for your game Develop a gameplay progression plan to expand your gameplay features into a series of challenges that increasingly explore the possibilities of…

Make a text console game

Text console games are simpler than graphical ones and help you to learn fundamental C# programming concepts like data structures. Create a text-only game using the Debug.Log console The simplest possible game we can make in Unity is one that uses Debug console output and single keys as input. Make a new scene. Copy the…

Unityversity Bootcamp2 Playtest night at GDC2017

Unityversity participated in a night of playtesting student-created games in an annual tradition begun by Ian Schreiber of RIT in 2015. We exhibited work-in-progress prototypes from the Gamebridge Bootcamp and played many games by RIT students. You can see some of our games on screens around 1:27 into RIT’s video: Here are some pictures of…

Shoot a projectile

To shoot a projectile, use this script from pastebin called Shoot: using System.Collections; using System.Collections.Generic; using UnityEngine; public class Shoot : MonoBehaviour { public KeyCode shootKey = KeyCode.F; public GameObject projectile; public float shootForce; // Use this for initialization void Start () { } // Update is called once per frame void Update () {…

Fungus Trigger

Fungus Trigger allows you to place triggers in a 2D or 3D game world that trigger Fungus dialogue to appear and that transition control back to the game when dialogue ends. Set up the project Create a new empty project. In Window / Asset Store. Search for Fungus. Download and import Fungus. Make the FungusTrigger…

Mnemonics

Mnemonics are learning and memorization techniques that can help you learn and remember what you learn better. Human memory is perfectible Human memory is normally fallible but there are people who do are born with the ability to not forget things and there are people who practice mnemonic techniques to deliberately not forget things without…

Game Audio Design

Game audio design is the creation of sound effects and music to give games emotional impact. Music making Music gives an experience emotion. Music composition for games adds additional dimensions of interactivity that normal linear music doesn’t have. How important is music? Imagine Star Wars without music. Actually, you don’t have to imagine it: Sound…

Game Artistry

Game artistry makes you a wizard who can paint universes into existence. Making game art is one of the core game development skill specializations. There are a number of art subskills to be learned: Concept art Drawing Environment drawing: Fleshing out level designs into detailed worlds Character drawing: Making characters distinctive and memorable. Painting: Adding…

Unityversity Bootcamp 2

Bootcamp 2 is opening up to new participants doing the alpha phase and previous participants with games to refine and market into beta phase. Bootcamp 1 is complete Bootcamp 1 was a success with many teams demoing games they built in six weeks at our first demo night Oct 29 ’16. Check out the games…

Make game, become developer

Make a game, become a developer, learn as you go, discover your specialties. Some people believe you have to learn how to be a developer before you can make games. Make a game The first step towards becoming a game developer is to make a first game. Don’t worry that you don’t have experience yet, you will…

Unity tricks and tips

There are many tricks and tips that Unity developers pick up through experience that you can pick up faster by learning and sharing what you know. If you have tips of your own, write them in as comments below. Editor Layout Two Project Panels You can have two Project tabs, one in vertical one column…

Game Marketing

Game marketing is crucial to making your game known and getting people to play and pay for it. Game industry bizdev experts to follow and read articles by: Ryan Clark

Free Assets

Free assets Unity Asset Store Free Assets includes free things in every category. You can always filter search results by FREE to see what’s available. Must-have free assets from the Unity store Scripts Unity Wiki has tons of great scripts and shaders provided as example code. Textures Google Image Search with the keywords “texture” and…

The Scene User Interface

The view will help organize your game in 3D space. It looks something like this: The view is used while play-testing your game. If you accidentally click that, click again. You can toggle (turn on and off) the sky box with button. The Grid can be toggled as one of the , along with many…

Twitch games making with EzTwitch Avatars

You can make Unity games that run on Twitch live streams where the Twitch chat audience can type things to control the game! ClonzEh developed the EzTwitch Avatars asset and we heard rave reviews about it from Aurynsky as he built a game with it on his stream. We met ClonzEh on FlipswitchX‘s stream which…

Games

Games made by us. Want to feature a game you’ve worked on here? Contact us. Game Jam Games We’ve built some games for Global Game Jam that you can try. Global Game Jam 2016: Don’t Miss It “Don’t Miss It” tells the story of a person going about their daily rituals who, attempting to experience…

New site

This is a new site under construction to house the online learning materials used in Gamebridge classes at Noisebridge, Hack The Future and in Code Hero. We went with WordPress to replace our Drupal site because it is maintainable and solid. Even if you have hosted sites, having a wordpress.com site can be a good…