Strategy games get to the essence of game design by being all about giving players interesting choices to plan and implement.
Implementing strategy games
Turn-based strategy games
This open-source free package lets you get started making a grid-based map with hex or square tiles and terrain and units that move across it.
This professional Unity asset package helps you take turn-based games to the next level with complete playable UI for a tactics-style game as one of its examples.
This beautiful world map allows you to make a game that takes place in the real world or to modify the map to a different era or fictional world.
Real-time strategy games
RTS games are a different kind of beast from turn-based ones and it is not an easy type of game to start with, but it can be done more easily using asset store packages.
uRTS is a package for building a real-time strategy game. It is only $20 and it even has a free lite version to help you learn and get started.
Multiplayer online battle arena games are an outgrowth of the RTS Warcraft 3.
Designing strategy games
- At the point where you’ve solved a game’s puzzle, there’s nothing more to figure out.
- Uncertainties diminish as you get further ahead and the ability to develop enough of everything makes small tradeoffs less important.
- If minor uncertainties are no longer effective, how can you design major uncertainties?
- In some ways, uncertainties are antithetical to strategic play. The more information about the future you can have, the more strategic you can be.
- If you put in negative events, allow flexibility.
- For example, random events can effect players of different ranks adaptively.
- They can afford weaker players a chance to catch up while lead players are the ones forced to address the bulk of the random event’s consequences.